Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You can draw upon the life force of a creature to replenish your own health. This creature must make a con save (unless its willing). The creature must have blood. On a failed save, the creature takes 2d10 necrotic damage as its blood is turned into green energy and sapped by the caster.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2021 2:30:19 PM
0
0
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Coming Soon

Spell Tags: Healing Damage

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

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