Level
Cantrip
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
Channel Divinity: Guidance
As an action, you present your holy symbol and speak a prayer consecrating the area around you in twilight. You create a sphere of dim light centered on you with a 30 foot radius. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus your cleric level.
- You end one effect on it causing it to be charmed or frightened.
- A success on a death saving throw
Divine Empathy: Warding your allies from harm is difficult and requires immense concentration. You must abide by the following guidelines listed below, or take 2d6 +WIS mod damage as your divine magic saps your strength.
- Using more than half of your movement.
- Concentrating on a spell.
- Casting a levelled spell.
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