Level
Cantrip
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

Channel Divinity: Guidance

As an action, you present your holy symbol and speak a prayer consecrating the area around you in twilight. You create a sphere of dim light centered on you with a 30 foot radius. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

  • You grant it temporary hit points equal to 1d6 plus your cleric level.
  • You end one effect on it causing it to be charmed or frightened.
  • A success on a death saving throw

Divine Empathy: Warding your allies from harm is difficult and requires immense concentration. You must abide by the following guidelines listed below, or take 2d6 +WIS mod damage as your divine magic saps your strength.

  • Using more than half of your movement.
  • Concentrating on a spell.
  • Casting a levelled spell.

Available For: Cleric (Legacy) - Life Domain (Legacy)

marismith103

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