Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Exhaustion
You drain the blood of a creature you can see within range. The target must make a Constitution saving throw. On a failure, it takes 3d8 necrotic damage, gains 1 level of exhaustion, and is knocked prone. You also gain temporary hit points equal to half the damage the creature takes. On a success, the target takes half as much damage and isn't otherwise affected. This spell doesn't affect creatures that don't have blood.
* - (a drop of blood)
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