You bend and warp a target creature's vision, making it disoriented and confused. Choose a target creature that you can see. On each of the target's turns, they may make a Wisdom saving throw against your Spell Save DC. On a failed save, the target takes a penalty to every Attack roll, as well as any ability check or saving throw involving Dexterity equal to your spellcasting ability modifier. On either a success or failure, if a target misses with an attack or any Dexterity checks or saves, the target falls prone and is stunned until the end of their next turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
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