Level
1st
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Detection (...)

You are unable to use an arcane focus or a component pouch as the material component for this spell. 
The glass eye floats from your hand to another space up to 30 feet away from you. The glass eye has an AC of 13 and had 1 hp. As part of your movement, you may move the eye to another space within 30 feet of you, and it automatically moves on its own to stay within that range of you. You may move the eye around corners and through spaces of at least 1 inch in diameter, so long as it stays within range. Creatures other than you must roll a Perception check against your Spell Save DC or fail to notice the eye. As a bonus action, you may switch your sight to the false eye. You become blind to your own eyes while looking through the glass eye. You see normally through the eye, gaining any benefits you have to your own senses.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you may move the glass eye an additional 10 feet away from you for each slot level above 1st.

* - (A glass eye)

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2018 7:02:33 AM
0
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Coming Soon

Spell Tags: Scrying Detection

Available For: Sorcerer (Legacy) Wizard (Legacy)

TheSentinelRaven

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