Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

Choose one creature you can see within range. That creature must succeed on a Dexterity Saving throw or become connected to you with a magical vine. A Huge or smaller creature that you are connected with must make a Strength saving throw whenever they attempt to move to a point more than 20 feet away from you. A Huge creature makes this save with advantage. On a failed save, their speed is reduced to zero until the start of their next turn. On a successful save, the vine snaps, and they are freed.

* - (A small tree.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SmolBean00

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