Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You drain the heat of creatures around yourself to chill them. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 cold damage.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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