Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Deception (...)

Choose one creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you vanish before the creature’s eyes, accompanied by an illusory effect of your design. For example, you might scatter into a buzzing swarm of insects, dissolve into mist or disappear with a burst of fire. For the duration of the spell, the creature cannot see you, hear you, or perceive you in any way, and cannot figure out your location, even if explicitly told. However, this spell does not negate special senses like truesight, blindsight or tremorsense.

At the end of the target’s turns, or whenever you damage it or force it to make a saving throw, the target can reroll its saving throw, ending the spell’s effects on a success.

Spell Tags: Utility Deception

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

Comments

Posts Quoted:
Reply
Clear All Quotes