Level
9th
Casting Time
1 Minute Ritual
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You attempt to instantaneously summon an army by harnessing the power of souls. Make a DC 19 Int save. On a success, you summon the souls of the species whose body you put in the container within 1 mile. You then spend 1 minute per creature animating them. If you used mizzium, the creatures' attacks deal an additional 2d4 fire damage, that get a +2 AC, and they gain immunity to cold, psychic, and fire damage. If you used mithral, they get a +3 AC, they deal an additional 3d8 bludgeoning damage, and they gain resistance to nonmagic bludgeoning, piercing or slashing, thunder, necrotic, fire, and poison damage and gain immunity to psychic damage. If you used adamantine, they get a +5 AC, they deal an additional 4d12 magic bludgeoning damage, they get immunity to nonmagic bludgeoning, piercing or slashing, necrotic, psychic, thunder, fire, cold, and poison damage.

* - (A large mizzium container with the body of one species and 5 tons of one material: mizzium, mithral, or adamantine)

Available For: Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Thanos776

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