Using a huge amount of dark magic, you attempt to speed up the destruction of the world. Make a DC 18 Wisdom Saving throw. On a fail, you die and can't be revived in any way. On a success, the following happens to the planet:
-rain is now fire. Targets take 3d10 fire damage per round exposed to the fire rain. Flammable objects burn under the rain.
-giant earthquakes, storms, and floods are commonplace. Few structures last long.
-portals to the elemental planes, the Abyss, and the Nine Hells are found every couple miles. Wars between them are everywhere.
-the Weave seems to falter. Whenever you use magic, roll a d20. On a 16 or above, offensive spells are cast back at the caster, buff spells are cast at the enemy, and other spells fail entirely. Magic items that fail the check explode, dealing Xd12 force damage, where X is 2 times the rarity: 1 for common, 2 for uncommon, and so on.
if this goes on for 200 years, the planet implodes, destroyed utterly. If the caster is killed and wish is cast up to 30 ft away from the corpse, the spell ends.
* - (The blood of 100 innocent humanoids, a black stone containg all the innocent humanoid's souls, 4 legendary magic items, and a gem worth 100000 gp, all of which the spell consumes)Previous Versions
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Posted Jan 17, 2019im just gonna yoink this
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Posted Mar 14, 2019This is more like a 12th level spell.
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Posted Mar 16, 2019Terribly unbalanced spell and way beyond 9th-level.
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Posted Jan 9, 2020This spell seems like a really good idea for an ancient scroll that the BBEG is aiming to use