Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Cold
You cause the air around a creature to snap freeze. One target within 90 feet must make a Constitution saving throw. In a failure, it takes 4d6 cold damage and it's speed is reduced to 0 for 1 round. In a success, it takes half damage, and it's speed is halved.
The damage increases by 1d6 for every level higher than 2nd the spell is cast at.
* - (A frozen finger)
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