Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

choose an intelligent creature you can see. regardless of their current action or attention they must make an Intelligence saving throw against your spell save dc or be drawn towards you. they stop what they are doing and become interesting in you and what you have to offer, desiring to make a deal with you. 

Ludophobe11

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