Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Combat (...)

When you cast this spell at a creature that you see within range, that creature must make a Dexterity saving throw. On a failed save, the creature drops any one held possession that are 15 pounds or less of the caster's choice. On a successful save, the creature keeps their held possession, but gets pushed back 10 ft. away from the caster. 

At Higher Levels. When you cast this spell using a spell slot of 6th level, creatures on a failed save are; additionally, knocked prone and the held possession that the caster stole flies to the ground within 2 ft. of the caster. Any creature that is within 10 ft. of the targeted creature must also make a Dexterity saving throw. If the caster desires, the caster can make a Sleight of Hands or a Dexterity Check (whichever modifier is higher) with advantage to catch an item for how many open hands they have.

Spell Tags: Control Movement Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DynaMight6

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