You touch a creature other than yourself and transfer most of your life force into it. The creature regains all of its hit points and gains temporary hit points equal to half its maximum hit points. It also ends a disease afflicting the creature, blinded and deafened condition.
After casting the spell you must roll a d100 and consult the following table:
|
d100 |
Effect |
|---|---|
|
01–05 |
You die and cannot be revived by a spell lower than 8th level. |
|
06-15 |
You must make a constitution saving throw of DC equal to 10 + spell level (rounded up). On a failure, you take 3d10+15 Necrotic damage and fall unconscious for 1d4 hours. You can be only woken up by a Lesser restoration or a similar spell. On a success, you take half as much damage. |
|
16-30 |
You must make a constitution saving throw of DC equal to 10 + spell level (rounded up). On a failure, you take 3d10+15 Necrotic damage and are stunned for one round. On a success, you take half as much damage. |
|
31-100 |
You must make a constitution saving throw of DC equal to 10 + spell level (rounded up). On a failure, you take 3d10+15 Necrotic damage or half as much on a success. |
When cast at 9th level, the temporary hit points gained equal the creature's maximum hit points. Additionally, the creature gains all the benefits listed in the Greater Restoration spell. Furthermore when cast on a dead creature, it behaves like a True Resurrection spell (Material component as required by True Resurrection must be provided and the casting time increases to 1 hour).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/31/2021 9:51:35 AM
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6
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0
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Coming Soon
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