Level
1st
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
None
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect
As bonus action Megaman begins to charge his (Main hand) blaster. While charging Megaman cant not move until the start of his next turn, if he moves in any way while charging Megaman must roll a con save on success he can charge while moving. If he fails the save the charge ends. At the start of his next turn the blaster is fully charged (1min) Megaman can use this spell to shoot a charged ball of energy dealing 4d6 radiant damage.
***(For every level above spell slot 1 add an additional 1d6)***