Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
None
Duration
1 Round
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant

As bonus action Megaman begins to charge his (Main hand) blaster. While charging Megaman cant not move until the start of his next turn, if he moves in any way while charging Megaman must roll a con save on success he can charge while moving. If he fails the save the charge ends. At the start of his next turn the blaster is fully charged (1min) Megaman can use this spell to shoot a charged ball of energy dealing 4d6 radiant damage. the target must make a str save or be knocked prone until the start of their next turn. (10+Str+spells level)

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage Buff

Available For: Wizard (Legacy)

DiscoRanger