Level
3rd
Casting Time
30 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

Once the spell is performed tattoos appear on up to three creatures. If a creature tries to refuse the spell the character must make an INT save of 13 or higher. On a failed save the character is receives the tattoo. On a successful save the tattoo doesn't appear on the creature. Once a tattoo is activated it displaces a creature leaving a puff of smoke behind to a random location on the same plane as the caster is on. Each tattoo has 4 uses before they disappear. If a creature tries to activate a tattoo in combat, an INT saving throw of 13 or higher must be made. On a failed save the creature is sent to an unoccupied space 10 feet from the nearest enemy. If a creature tries to use the spell in an area where magic is suppressed the spell will fail instantly and the tattoo will use lose one of its uses. If the caster dispels the spell all tattoos disappear regardless of the location of the remaining tattoos. If the caster of the spell dies before the tattoos runs out of uses all tattoos disappear. If all tattoos are activated at the same time a DM rolls a d100 to see how far apart the targets appear from each other. Every level this spell is cast above level 3 one creature can be added. 

D100 roll

0-25  1 mile apart

25-50  750 feet apart

50-75  300 feet apart

75- 100 25 feet apart

 

* - (Whisp of smoke and a personal item of the target.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 12:20:37 AM
2
1
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Coming Soon
8/1/2021 6:40:19 PM
2
2
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

thatstrangefellow

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