An aura of mishap with a 30-foot radius effects all those around you (friend and foe). The target must make a charisma saving throw with your spell save DC, if they succeed nothing happens but if they fail it gives them disadvantage on all ability and skill checks they aren't proficient in. Furthermore, there is a chance that a failure on skill or ability checks will result in disaster. On a roll of a natural one, whilst in the aura, some terrible fate befalls the character, they could trip and fall, taking damage, break/damage an item or alert nearby enemies. The details as to the effect are up to the GM and depends on the situation. The effect ends if the affected creature dies or falls unconscious. If the creature re-enters the aura they will still be affected without re-rolling and anyone who enters will have to make a charisma saving throw. It also effects attack rolls, giving all creatures within a 30-foot (friend and foe), except the caster, disadvantage to attack rolls and spell attack rolls if the spell is from inside the radius. On an attack roll of a natural one, whilst within the aura, the attack will accidentally hit another creature withing 5-feet (either roll or chose the closest)) or if there are no other creatures in range, the attacker will hit themselves with there own attack. Damage is rolled as normal. This can be controlled (To seal off, roll 2d20, pick lowest, GM chooses DC) but will be released every 39 round unless PC releases it themselves, whereby the 39 round count resets when the PC seals it again. Does not affect Beshaba tieflings or people who worship Beshaba. (Mostly copied from reddit.com/r/dndnext/comments/7wv747/5e_homebrew_warlock_patron_beshaba, thanks)
Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
39 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Comments