Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire

Choose a point you can see on the ground within range. A large geyser appears and erupts steaming hot water in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 fire damage on a failed save, or half as much damage on a successful one. Additionally, each creature that fails their saving throw must take 2d6 fall damage

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

* - (a piece of obsidian)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Redicles

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