You shift through the strands of time to observe a creature in its past. The target at the time must have been on the same plane of existence as you are now. You must make an Intelligence saving throw against your own spell save DC. The DC is modified by how well you know the target and the sort of physical connection you have to the specified time.
|
Knowledge |
Save DC Modifier |
|---|---|
| Secondhand (you have heard of the target) | +5 |
| Firsthand (you have met the target) | 0 |
| Familiar (you know the target well) | -5 |
| Connection to the event | Save DC Modifier |
|---|---|
| You do not have anything connected to the time of the event | +5 |
| Likeness or picture of the target at the time the event | 0 |
| Possession or garment of the target from the time of the event | -5 |
On a failed save, the spell fails and you can't use this spell again for 1 week.
On a successful save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a sporadic, luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
* - (an hourglass worth 100 gp filled with quartz dust worth 500 gp, the spell consumes the dust)
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