Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Cold

Ever thought that wizards don't do lifting? Still thinking that they're lame crybabies that are unable to enact on acts of strength beyond puny magic? Don't worry - we've got the answer to all the questions all those annoying partners of yours so that they can stay silent for once as you save them from defeat with a skillful throw!

You hurl a rock, a snowball or a similarly spherical item to a point within range that you can see. From that 5 feet point, at the start of your next turn, two frozen fissures that are 15 ft. long and 5 ft. wide blast out in different directions of your choice (separated by at least 45º). Each creature in each line must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save. Creatures on the center of the spell take the maximum amount of damage without a save. 

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the amount of fissures increases by one, and the damage of each increases by 1d6 for every other slot level above 2nd.

* - (A snowball, rock, or a slightly spherical item)

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2021 4:30:41 PM
7
0
1.9
Coming Soon

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LeskLyfeld

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