Grants the caster the ability to create magic tarot cards.
Caster can draw a person or place they know or can visualize, and the picture is imbued with magic. Anyone creature with an intelligence score of at least 6 can use an action to activate the tarot.
Each Tarot depicts a person or a place that the creator of the tarot knows or can visualize.
If the Tarot depicts a location, the wielder can use an action to focus on the tarot. During this time, attacks on the wielder have advantage. On the players next turn, they can step through the tarot into the place depicted in the drawing.
If the Tarot depicts a person, the wielder can use an action to focus on the tarot. During this time, attacks on the wielder have advantage. On the player's next turn, they are connected telepathically to a willing creature that is depicted on the card. If the creature is not willing, they make a wisdom save, based on the wielder's spell save DC. On a successful save, any further attempts to use the tarot fail until the depicted person completes a long rest. Willing creatures may also pull one another through the tarot to their current location. Doing so, severs the telepathic communication.
The wielder of a Tarot may run his hand over the face of the card to break connection to any person or place
Previous Versions
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8/4/2021 1:58:44 PM
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Coming Soon
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