Level
3rd
Casting Time
1 Minute Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

A magical courier manifests in an unoccupied space that you can see within range, they have the appearance of a random humanoid race and Hit Points equal to 20 + your Intelligence Score + 10 for each level cast above 3rd. When you cast the spell, you tell the courier the name of the person you need the package delivered to, and give them the item you need delivering in a suitable container.

The courier will begin their journey when you prompt them to, and can travel on any terrain (ex. if the recipient is on a boat, the courier will swim at its regular movement speed. The courier cannot fly.) The courier can travel 100 miles per day + 10 miles for each level cast above 3rd. The courier does not need to eat, sleep, or breathe, cannot suffer from exhaustion, and is unaffected by difficult terrain.

Once the delivery is complete, the courier will vanish from existence, along with 10 gold pieces per day of travel. If you don't have enough money to cover the delivery fee, items you own of equal value will vanish instead, at your GM's discretion. Once the courier and gold/items are gone, the spell ends.

If the courier is killed or dispelled early through the use of a Dispel Magic or other means, the courier vanishes, along with the money from the distance traveled, and it drops the package. If you do not have enough money to cover the fee, the courier will never take more than what is owed. For example, if you have 6gp and a sword worth 5gp, but the delivery fee is 10gp, the courier will only take 5gp and the sword, so it adds up to 10.

* - (A container, the item you want delivered, and 10gp/days traveled)

Spell Tags: Summoning

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

MsBuckets

Comments

Posts Quoted:
Reply
Clear All Quotes