Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Special 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You summon oil geysers from the ground to disrupt your enemies. Choose up to three 10ft squares on the ground within range. Creatures within those areas must succeed a Dexterity save or take 2d6 Force damage and be knocked prone. Creatures that succeed take half as much damage and are not knocked prone. 

The oil in effected areas coat the ground and is considered difficult terrain. The areas are also very flammable, and if any of the areas are lit on fire, creatures in the area take 2d6 Fire damage at the start of their turn. If the oil is on fire, the area dissipates at the end of the caster's next turn, otherwise the areas dissipate after 1 minute. 

The effected areas cannot overlap and must be at least 5ft away from each other. This spell must be cast outside. 

At Higher Levels. The force damage is increased by 1d6 for each spell level above 2nd. 

* - (A pebble or some shit)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Rexzazel

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