You cause a 10ft wide infernal meteor to fall from the sky within range. When it lands, all creatures in a 20ft radius must make a dexterity save. on a fail, they take 5d6 fire damage and 5d6 bludgeoning damage or half on a success. where the meteor landed, a clay golem appears.
the clay golem made by this spell has resistance to fire damage and is considered a large fiend (demon), rather than a construct. it also loses it's acid immunity and the acid absorption trait. it considers the caster and their allies as friendly and will go after the caster in initiative. If concentration is lost, the clay golem will attack anything in sight for the rest of the duration or until it reaches 0 hit points, before crumbling into a fine powder. it will automatically crumble if the spell reaches it's end with concentration still intact.
At higher levels. the damage of the meteor increases by 2d6 bludgeoning for every spell slot after 5th. the fire damage increasing by 2d6 after 6th level. Both the bludgeoning and fire damage cannot exceed 10d6.
* - (a ounce of sulphur, which the spell consumes.)Previous Versions
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8/5/2021 3:18:45 PM
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