You create a magical chain erupting from the palm of your hand. Choose up to two creatures or objects (that aren´t worn or carried) within 60 ft of you that you can see which have to make a DEX save against you spell save DC (objects automatically fails this save). If a creature fails this save a cocoon of blue glowing chains hover around and restrain the target or if it´s an object the chains wrap around it or penetrate the object (without causing harm). If the targets of the spell are in 30 ft of each other the chains leash out and bind them together and you can use your bonus action to pull them together (if it´s an immovable object it isn´t pulled) with a speed of 10 ft per tern until the targets are within 5 ft of each other. The binding can be destroyed by either dispelling it or reduce it to 0 HP (AC = spell save DC/ HP 15 + Spell slot x 2) or by breaking it with a successful STR save which the affected targets can repeat at the end of each of there turns.
On Higher Levels: If you cast this spell with a spell slot of 4 or higher, you can target one additional creature or object for every spell slot above 3rd
* - (a small iron chain)
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