Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You attempt to temporarily sap the mental energy of a creature of your choice you can see within range. The target must make a Wisdom saving throw. The target takes 4d10 psychic damage on a failed save, or half as much damage on a successful one, and, if it fails the saving throw, its brain becomes sapped until the spell ends. This spell has no effect on constructs.
While the target's brain is sapped, whenever it casts a spell of 1st level of higher, it must make an Intelligence saving throw. On a failed save, the spell fails and has no effect unless the target chooses to take a -1 penalty to all attack rolls, saving throws, and ability checks until the spell ends.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/5/2021 10:05:06 PM
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15
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0
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Coming Soon
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8/5/2021 10:06:00 PM
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12
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0
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Coming Soon
|
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