Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning (...)

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes positively charged until the start of your next turn. If the target ends its turn within the spell's range, it immediately takes 1d8 lightning damage as the electrostatic discharge arcs off your weapon, and the spell ends. If this deals damage, the target is prevented from taking reactions until the start of its next turn.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the damage the target takes for ending its turn within the spell's range increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

* - (a weapon)

Spell Tags: Damage Control Combat

Available For: Sorcerer Warlock Wizard

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