Your foe stops short as a nimbus of glowing light surrounds it. Where it fought you a moment before, it stands transfixed now, caught up in a waking dream.
When you cast this spell, you overwhelm the subject creature's mind with the otherworldly energy of the dreamspace, altering its perceptions and behavior. The creature can make a Wisdom Saving throw to negate the effect. If the creature is sleeping it is at disadvantage on the saving throw. The creature enters a state of a waking dream, and is dazed for 1 round. Thereafter, until the spell's duration expires, the target is trapped in a waking dream, unable to differÂentiate the random visions of the dream from reality. The creature is treated as shaken, and all its opponents gain concealment.
Creatures that do not dream are subject to the effect of this spell unless they are also immune to enchantments or mind-affecting spells, powers, and abilities.
Special: If you cast this spell while the creature is incapacitated, you can partially direct the random visions that plague the target creature. This allows you to influence the actions of the target as if using a suggestion spell. The suggested course of activity continues for the entire duration of the spell.
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