Level
1st
Casting Time
1 Action
Range/Area
40 ft.
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

“A spell among those who favor necromancy, the death coil was developed both to destroy living and nonliving material alike. The favored tool of those who practice Necromancy, or those who have an innate connection to it. An ironic function for it was to face against other necromancers, as in the past many necromancers had rivalries with one another.” 

You make a ranged spell attack against one creature within range. On it you deal 2d8 Necrotic damage, additionally the creature must make a CON save, on failure they become poisoned for 1 minute.

If the creature who you hit has temporary hit points, every one point of damage takes away 2 temporary health points.

At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the Damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Debuff

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NightmareandTerror

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