Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

Up to three willing creatures of your choice within range have a magical ward. The ward has 10 hit points. Whenever a warded creature takes damage of one type of elemental damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, the subject of the spell takes any remaining damage.

The type of damage to be warded is determined at the time of casting, and must be one of: acid, cold, fire, lightning, or thunder.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of the ward increases by 10 hp for each slot level above 2nd.

Spell Tags: Buff Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

PaisleyPenguin