Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You reach out to one of the primordial elements and ask for them to attack your target with a burst of their essence. Roll 1d4 and the result reveals which of the elements answered your call.

  1. Fire: The target takes 1d6 Fire damage. After dice are rolled you may choose to re-roll any number of them before applying the damage. You must keep the new roll.
  2. Cold: The target takes 1d6 Cold damage and their Speed is reduced by 10ft. They then must make a Dex Save. If they fail they become Prone.
  3. Lightning: The target takes 1d6 Lightning damage/Spell Lvl. This damage bounces to additional targets within 15 feet, but is halved (rounded down) for each additional target. (Example: First target takes 6 dmg. The second target takes 3 dmg. The third target takes 1 dmg.)
  4. Stone: The target takes 1d4 Bludgeoning dmg. If either dice rolls a 4 roll it again and keep adding the value until it lands on a number other than 4.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

*Stone's damage increases in the same way, but with d4s instead

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2021 3:10:30 PM
1
0
1
Coming Soon
8/10/2021 12:41:50 PM
6
1
1.1
Coming Soon

Available For: Druid (Legacy)

guyangon09

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