Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You unleash a flood of thoughts into the mind of one creature you can see within range, choosing whether to send thoughts of comfort or terror. An unwilling target must succeed on a Wisdom saving throw. On a success, the spell has no effect. 

Daydream. The target creature's mind is filled with warm thoughts and comforting memories, sending a wave of solace over their body. At the end of each of its turns, it gains 1d12 temporary hit points that cannot exceed the creature's hit point maximum, and it can then make another Wisdom saving throw. On a success, the spell ends on the target.

Nightmare. The target creature's mind is consumed with harrowing imagery and poisonous thoughts. At the end of each of its turns, it takes 1d12 psychic damage, and it can then make another Wisdom saving throw. On a success, the spell ends on the target.

Available For: Paladin (Legacy) - Oath of the Watchers Sorcerer (Legacy) - Divine Soul

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