Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You draw energy from the Shadowfell into your body, causing you to become immune to pain and it's natural inhibitions. Until the spell ends, you can’t cast spells, and you gain the following benefits:

-You are considered proficient in strength and constitution saving throws. 
-You have advantage on all melee attack rolls, but attack rolls against you also have advantage. 
-You gain a bonus to melee weapon damage rolls equal to your spellcasting ability modifier. 
-You have resistance to bludgeoning, piercing, and slashing damage. 

Immediately after the spell ends, you suffer a level of exhaustion. Additionally for each level of exhaustion roll once on the Shadow Sorcerer quirks table. You have this quirk until all levels of exhaustion caused by this spell are removed. 

d6 Quirk
1 You are always icy cold to the touch.
2 When you are asleep, you don't appear to breathe (though you must still breathe to survive).
3 You barely bleed, even when badly injured.
4 Your heart beats once per minute. This event sometimes surprises you.
5 You have trouble remembering that living creatures and corpses should be treated differently.
6 You blinked. Once. Last week.
* - (A few drops of your own blood, which the spell consumes. )

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2021 12:02:46 AM
1
1
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Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Kurao_

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