You open a portal to realm of Chaos who knows what answers your call. Make a ranged spell attack against the target. On a hit, the target takes 2d6 + 1d4 damage. Choose one of the d6s before the roll. The number rolled on that die determines the attack’s damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Bludgeoning :A tentacled mass of eyes and mouths hurls out at opponent and latches on to your opponent. Your opponent is Grappled |
| 2 | Cold: A spike of ice impales your opponent. Your opponent then gans 1 level of Exhaustion |
| 3 | Fire: A ball of flame flies from the portal and immolates your opponent. If hit they are Frightened |
| 4 | Necrotic: A sickly green beam shoots out at your opponent. If hit they are also Paralyzed |
| 5 | Lightning:A bolt of lightning shoots out and strike your foe. If hit they are also deafened |
| 6 | Radiant: A beam of pure light strikes your opponent. If hit your opponent is also Blinded |
If you roll the same number on both d6s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
If a the saving throw is failed the opponent is afflicted with the condition listed until the end of their next turn.
A creature can be targeted only once by each casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/11/2021 12:05:38 AM
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31
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8
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Posted Jun 3, 2023if this is a spell for your paladins chaos knight why cant i select it