Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
Ranged
Damage/Effect
Damage

You peer into the future of a creature within range and pull at their fate strings to subtly alter their luck.  They must make a wisdom saving throw. On a success, they are at disadvantage for their next attack or saving throw, the spell ends and they are immune to further castings for 24 hours. On a failure, they must roll a d4 and subtract that roll from their attacks, saving throws and damage rolls while the spell lasts.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use a larger dice for each level - d6 at 4th level, d8 at 6th level, d10 at 8th, d12 at 9th. 

* - (a splinter from a lightning-struck tree or burned building. )

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Papervolcano

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