Level
3rd
Casting Time
1 Bonus Action
Range/Area
Components
M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

This spell is a feat for barbarians same rules apply 

You create a ball of light that you hit towards an enemy. Takes a bonus action to make it. takes an action to hit. Chooses a random target after second hit. D100 to choose who it hits. Deflect missile can work on this. 

The damage stays at 1d4 and then + 1d4 every subsequent hit. 

Starts At 10 AC every subsequent hit add one point to AC

 

Type of Damage dependent on alignment 

  • Good - radiant
  • Neutral - weapons damage type used to hit it 
  • Evil - necrotic 
* - (Rubber ball (when you choose the spell the ball just appears in your bag))

Available For: Cleric (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Rhinomob

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