Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
The wizard’s body becomes an untuned conduit for eldritch power, enhancing his Eldritch Blast spell at a cost to them-self. For the duration:
- The wizard adds their intelligence bonus to the damage caused by each beam of Eldritch Blast.
- The wizard adds +2 bonus to their armour class provided they are unarmored. This bonus does not stack with any other armour class bonuses from spells, such as those provided by mage armour or shield.
- The wizard has resistance to force damage.
- The wizard always counts as armed for the purposes of combat, and may use the Eldritch Blast cantrip in close combat as if it were a melee weapon.
- The wizard may use the Eldritch Blast cantrip as an attack of opportunity as if it were a melee weapon.
At the end of the spell’s duration, the wizard sustains 1d6 damage, which cannot be reduced by any means, and they cannot cast this spell again until they have a short rest.
If cast at above level one, the benefits and damage are multiplied by the level of spell slot. At level two, the bonus to damage is twice the wizard’s intelligence modifier, their AC bonus is +4, and the damage sustained at the end of the spell is 2d6. When cast at level 3 or above, the wizard is also immune to force damage for the duration.
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