Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Fire (...)

As your hand shines in a multicolored flash, you unleash a cavalcade of punches towards your oponent, harming it in multiple ways.

Make a melee spell attack towards a target within range. On a hit, roll a d8 to determine which punch affects it.

1. Red. The target takes 10d6 fire damage.

2. Orange. The target takes 10d6 acid damage.

3. Yellow. The target takes 10d6 lightning damage.

4. Green. The target takes 10d6 poison damage.

5. Blue. The target takes 10d6 cold damage.

6. Indigo. The target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. The target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)

8. Special. The target is struck twice. Roll two more times, rerolling any 8.

Spell Tags: Damage Debuff Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

LeskLyfeld

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