You draw from the natural materials around you, shaping earth, ice, and loose branches into makeshift barriers. You may create up to four such barriers, which each occupy a 5 foot square and raise a few feet above the ground. These barriers can be used as half cover by any creature within 5 feet of them. Instead of creating four barriers, you may use two barriers to create a single barrier that provides three quarter's cover, or you may use all four barriers to create a single barrier that provides full cover. These barriers have 1 for all ability scores, AC 10, resistance to piercing damage, immunity to poison and psychic damage and all conditions, and hit points equal to 8 + your spellcasting modifier. A three-quarter's cover or full cover barrier have double or quadruple that amount of hit points, respectively. When a barrier reaches 0 hit points, it is destroyed. If all barriers are destroyed, the spell ends.
As a bonus action on subsequent turns, you may move one of these barriers up to 30 feet, as long as it remains within the spell's range.
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