Level
1st
Casting Time
1 Action
Range/Area
Self (40 ft. )
Components
V, S, M *
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Incapacitated

A booming burst of pure, thunderous noise blasts forth as you slam your hands together. Roll 8d6; the total is how many hit points of creatures this spell can affect. Creatures in a 40-foot line originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is incapacitated until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 3d6 for each slot level above 1st.

* - (two flat, gray stones each the size of a gold piece)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Warlock (Legacy) - The Undying

CadenBarnes

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