Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

A creature you can see within range must make an Intelligence saving throw. On a success, they take 4d6 psychic damage. On a failure, they instead stunned until the end of their next turn, at which point they take the 4d6 psychic damage.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increase the damage by 1d6 for each level above 4th level.

 

Idea from @regulusrpg on Instagram!!

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2021 5:56:45 AM
1
0
Regulus, 6-20
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

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