Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
A creature you can see within range must make an Intelligence saving throw. On a success, they take 4d6 psychic damage. On a failure, they instead stunned until the end of their next turn, at which point they take the 4d6 psychic damage.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increase the damage by 1d6 for each level above 4th level.
Idea from @regulusrpg on Instagram!!
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/15/2021 5:56:45 AM
|
1
|
0
|
Regulus, 6-20
|
Coming Soon
|
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