Level
1st
Casting Time
1 Action
Range/Area
Touch (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Lightning (...)

You weave the electrical force within an object or willing creature you touch with the power of conductivity. When an object or creature goes under this spell's effect you choose one of the four effects to affect the creature:

Conduction. The target gains 1d6 additional Lighting damage to their melee attacks.

Lightning rod. The target becomes resistant to lighting damage and all lightning damage that is to hit a different target within 5ft of the spells target the attack 's damage is halved to the original target of the attack and the other half goes to the target that is under the spells effect.

Static. The target gains 5 ft. of static electricity around them, each creature that ends their turn within 5ft. of the target must make a Constitution saving throw, on a failure they take 1d4 lightning damage, or half damage on a successful save.

Surge. The target gains 5 of additional movement and can spend their bonus action to ignore difficult terrain.

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the damage of Conduction is increases by 1d6, the damage of Static is increased by 1d4, the additional movement speed of Surge is increased by 5ft., for each slot level above 1st.

* - (Coper wire, tin foil, and a drop of water)

Available For: Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

zmegaman21

Comments

Posts Quoted:
Reply
Clear All Quotes