You summon a shadow of you that will fight to protect you. The stats of the shadow is the opposite of you. Take your 2 highest stats and switch them with your 2 lowest stats. The shadow will follow your commands exactly however it does have a personality (generally opposite of yours) and can hate others. The shadow can go 2000ft. away from you and you can use their senses (the same as yours.) While attacking in any way, they use your spell modifier to hit. As for damage, they deal 4d12 + their highest modifier + your proficiency bonus. The damage can either be necrotic or force damage, decided by the shadow. The shadow can not be charmed or frighten and are immune to effects made from failing mental saving throws (Wisdom, Intelligence and Charisma) if casted above 8th level.
The shadow is unable to cast spells on it's own, however you are able to cast spells through them. It does not have your class nor your racial ability.
The HP of the shadow is depended on which spell level used to summon it. If used with a 6th level spell slot, the Shadow will have half your max HP. On a 7th level, spell slot, it will have your max HP. On a 8th level spell slot the shadow will have doubled your max HP. And on a 9th level spell slot, It will have tripled your max HP.
While shadow is present, you will NOT be able to recoved the spell slot used by a long or short rest or class features. The spell slot will return automatically if the shadow vanishes 1 day AFTER it has been summoned.
* - (20 x Spell Level above 6th level HP.)
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