Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Environment (...)

You create a portal to the Aether plane, a dimension that layers the material plane. While in the Aether you have resistance to all types of damage, and creatures can perceive you as a blue shimmering blur. You will have disadvantage on ranged attacks since the world around you is ever changing.  Every 5 ft traveled in the Aether counts as 10 ft in the material plane, and you can phase through solid objects at the cost of 15 ft of movement speed for every 5 ft phased. You cannot end your turn inside a solid object or entity. You must make a DC 12 constitution save at the beginning of each round. The spell ends if you fail at the save. On a success you are able to stay in the Aether, on a fail, you are snapped out of the plane forcibly and take 2d4 bludgeoning damage. If you are inside a solid object, you take 2d8 bludgeoning damage.

* - (A vial of quicksilver )

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2021 3:49:34 PM
3
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1
Coming Soon
8/15/2021 3:58:03 PM
3
0
2
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8/15/2021 7:36:04 PM
7
0
2.5
Coming Soon

Spell Tags: Teleportation Movement Environment

Available For: Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

FadedElysium

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