When cast, the target is healed by 1D8 plus the spellcasting modifier. Each element has a different effect when used with the spell. Earth heals wounds created by physical damage such as slashing, piercing, and bludgeoning. Water eliminates the effects of deteriorating damage like acid, poison, necrotic, and fire. Fire eliminates cold related wounds and can be used to save someone from drowning (heal after bringing onto land). Air takes away lightning, thunder, and psychic effects. Radiant damage effects can be eliminated when using water and fire. When the spell is used, the resources used in the spell will be used up (fire is put out, earth crumbles and disappears, the pocket of air used is eliminated, water evaporates). When all four are used together, it can become a stabilizer for someone dying.
* - (Something burning (fire), handful of sand or mud (earth), deep breath (air), or water source (water))
Level
1st
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Healing
Comments