Level
3rd
Casting Time
1 Minute
Ritual
Range/Area
10 ft.
(10 ft. *)
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Control (...)
You create a 10-foot-radius, 30-foot-tall cylinder of magical energy centered on a point of where you have scribed the appropriate glyphs or if you scribe glyphs onto an object with an opening that can be seal like a jar, barrel, cauldron etc.
Choose one of the following types of creatures: Aberrations, celestials, elementals, fey, fiends, or undead. The seal affects a creature of the chosen type in the following ways:
The creature makes a Charisma saving throw. If failed the creature is successfully seal, or if the target saves they are pushed out and away 10ft away from the seal the last direction it came in.
- The creature has disadvantage on any saving throws or ability check whilst inside the sealed area
- The target can no escape from the sealed area by either form of movement, teleportation or form of planar travelling
- When you cast this spell, if its done on a object you have excatly 1 minute to place the lid/seal ontop of this to entrap the target else it escapes for free.
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