This terrifying spell creates an amalgamation of terror and fears and injects them into the minds of it's victims, causing them to appear as real, all creatures within a 30ft radius in range must succeed on a intelligence save or have their minds corrupted. A creature that fails enters a state of hysteria, they will run and attempt to touch the nearest non corrupted creature on all of it's turns for the duration (that creature can make a dexterity save to avoid being touched, if they were prepared for this spell). Any creature that touches a corrupted creature must make a intelligence save with disadvantage or have their mind corrupted. If you voluntarily dismiss this spell with an action or it lasts for the duration, all corrupted creatures take 4d10 psychic damage for each turn this spell was active.
"The rebellion gave the master illusionist everything in the hope that he'd create a weapon capable of destroying the Royal army before they wiped them out, and she delivered. After the dark hour and the rebellions victory, there was immense pressure to execute the illusionist, but I had a better idea. The Illusinists memories of her research, along with all knowledge on how to cast it, were separated and became a figurine of wondrous power, capable of summoning a shadow of the former illusionist. The figurine was then buried underneath the burial place of a God and there it remains untouched, along with it's tremendous power"
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