Level
1st
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell’s range.
You can have the chain either make a melee attack (dealing 1d6 points of slashing damage) or attempt a trip action against the target. The chain uses your spellcasting ability score modifier as its attack bonus.
On a successful hit or trip, the target must attempt a Wisdom save. If it fails its save, the creature is grappled for 1d4 rounds.
* - (a length of chain doused with fresh blood)
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