Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You begin singing a wordless and haunting melody. Each creature that can hear you in a 30 ft. sphere originating from you must then make a Wisdom saving throw. On a failed save, a creature is Charmed and is compelled to stay near you. It must also make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you. The spell ends if you are incapacitated or can no longer speak up to 1 minute. Any humanoids that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting it, it has advantage on the save. Additionally, the spell will also end if the creature is no longer able to hear you.

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2021 1:04:34 AM
5
0
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Coming Soon
8/11/2021 4:00:17 AM
7
0
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Coming Soon
8/12/2021 11:18:22 PM
22
0
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Coming Soon
8/19/2021 5:42:44 AM
16
0
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Coming Soon
8/19/2021 6:16:54 AM
19
0
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Coming Soon

Spell Tags: Control Charmed

Available For: Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery

ForFoxSake13

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